
From there, head South and a bit West and you should see 2 kids on the docks (x:333 y:89) looking out to sea and ask why they're staring out at sea looking for their friend that you know died. Examine the dog (you don't need pet pal for this part) to set it free, then confront the beggar and you can ask for the gold if you gave him any. Head back to Driftwood (or if you discovered the waypoint Driftwood Square use it) and talk to the beggar next to the square statue (x:347 y:113) - ask what's wrong with the dog. Head south back to the caravan and use spirit vision now to see the ghosts of the caravan and find out what happened. Once dealt with, head behind them and pick up the egg, then return to Big Marge to give her the egg. Go back to where the Meistr was strung up and head East to the beach, then North a bit to find some eggs that you can kill - they will spawn some void monsters. Use it and continue on the conversation until the smoke cloud appears again - use it to return to the Meistr's room and finish up the conversation. Follow the path to talk with yourself and learn the Spirit Vision skill. Interact with the smoke cloud and you'll be thrown back to the Hall of Echoes once again. Place the bowl on the grate in the SE corner of the room, turn the valve and create a smoke cloud. Look in the ingredient cupboard to grab some items, then open your inventory and use the Obsidian Lancet to turn it into a Bloody Obsidian Lancet - then combine the new Lancet with Blackroot and the Ritual Bowl. Keep following her, speak to her when she stops next to the source fountain and she will tell you to start the ritual. Talk to her and follow her instructions as you go down the hatch. Once the fight is finished talk to the hanging lizard and you will unlock:įollow her across the water to her house. You'll see some chickens on the East side of the path, and you'll want to talk to the one named Big Marge who's usually standing still near one of the posts for yet another quest - then head off North ignoring the path to the West with some Magisters for now (which is the way to Driftwood) - you will come across the Meistr being hung with some Magisters guarding her, which you'll have to fight off to save her. There'll be a lone survivor, so have the person with the highest Wits talk to them to gain more information about what transpired. Go back along the path and you'll come across a wrecked caravan causing another quest to pop up. Head East to the end and find a little boy who you can talk to for another quest. After this, keep heading North and the beach will turn to a stone pathway. You will come across a fight with some Voidwoken. From there, backtrack east and this time head Northwest. Have your elf eat the leg to start the quest "Hide and Seek". Put him out of his misery, open his body and then loot the leg. When you come to multiple paths, take the southern one and you will come across a shark on land (x:465 y:-38). Here is a complete list of skill books combinations in Divinity: Original Sin 2.Head west from where you start on the beach. Divinity: Original Sin 2 Skill Book Combinations Any two Skill Books can be combined to create something new, though it should be noted that different skills will be created if one of the Skill Books you’re using is for a Source Skill, one that consumes Source Points when used. In Divinity: Original Sin 2, you can combine Skill Books, books that bestow various magical and non-magical skills upon your character, together to create brand new skills. Here’s a list of Skill Book combinations for Divinity: Original Sin 2. Just like mixing two kinds of chemicals, mixing two elements of magic can yield fascinating (and deadly) results. Most depictions of magic in popular fiction are not unlike depictions of science while it may employ certain arcane rules and knowledge, at its core, it’s mostly just a matter of throwing concepts at the wall and seeing what sticks.
